Dark Sun

Cat, Psionic


Cat, Psionic
Climate/Terrain:Sandy Wastes, TablelandsMountains, Hinterlands
Activity Cycle:NightAny
Intelligence:Semi- (2)Semi- (2)
No. Appearing:11-4
Armor Class:66
Hit Dice:4+25+2
No. of Attacks:55
Special Attacks:PsionicPsionic
Special Defenses:PsionicPsionic
Magic Resistance:NilNil
Size:M (4’)M (5-7’)
Morale:Average (9)Average (9)
XP Value:270420

Psionics Summary


Clairsentience – Science: clairvoyance; Devotions: all-round vision, danger sense, know direction, poison sense, radial navigation.

Telepathy – Science: domination; Devotions: awe, contact, ESP, invincible foes, life detection.

These great cats are gifted with psionic powers that they use to stalk prey. Like all cats, they prefer to kill with their natural weapons.


The tagster has short yellowish-brown fur with whitish underparts. Sometimes spotted, tagsters always have some type of a distinctive dark marking (spot on tail, foot, etc.).

Combat: Tagsters use their psionics to locate and track their prey. Psionics are not used close to the victim to avoid alerting them to the tagster’s presence. A favorite tactic is to charge an opponent from the flank in order to catch them by surprise. Tagsters use their front claws (1d3) first on their victim before attempting their bite attack (1d8). They will also rake the victim with their rear claws (1d4). The kill is then dragged away to a place of safety before being devoured.

Habitat/Society: These solitary creatures roam desert trade routes and the tablelands, establishing territories. During the yearly mating season, tagsters are known to congregate. Two male tagsters often fight to the death for the affection of a female. This fight can be heard for miles. If interrupted, the two cats will slay the intruder together before attempting to finish off each other.

Ecology: These predators illustrate the “only the strong survive” rule of life on Athas. Slow, ill, or injured herd animals are sometimes abandoned by herders so that the tagster does not attack the main flock or herd.


Tigones are large, feline creatures which are dark green in color and have black or yellowish-brown vertical striping. Growing to a length of 7’, they can weigh over 250 pounds.

Combat: Psionically endowed, tigones use a mix of stealth and power to slay foes and prey. Tigones hunt in concentric circles using their radial navigation ability; they start at a spot on the fringe of their territory and working around toward the center. When attacking, they prefer to leap onto their victim from above, driving their victim to a prone position where they can use their size to keep their opponent pinned. They attack with their forepaws (1d3) while simultaneously raking with their rear claws (1d4) and biting (1d10).

Habitat/Society: Native of the Hinterlands, tigones have been known to roam the Ringing Mountains. They are fearful predators and will attack almost any creature violating their territory. Because of their coloration, a tigone is almost impossible to see when holding perfectly still in the underbrush. They also move very quietly through any terrain. They dislike warm environments and soon die if forced into the desert.

Ecology: Highly sought for gladiatorial games, most tigones do not survive the trip across the desert. They bring a handsome price if successfully transported to a sorcerer-king’s city. Halflings prize tigones as hunting partners because of their psionic tracking and hunting skills.

Last Modified: June 10, 2010, 11:53:32 GMT

Advanced Dungeons & Dragons 2nd Edition

◆ 287 ◆