Tanaríri, Lesser, Bulezau


Tanaríri, Lesser, Bulezau
Climate/Terrain:The Abyss
Activity Cycle:Any
Intelligence:Low-Average (5-10)
Alignment:Chaotic evil
No. Appearing:3-12
Armor Class:-1
Hit Dice:7+3
No. of Attacks:4 or 3
Damage/Attack:1d4+1/1d4+1/2d8/1d3 or 2d8/1d3 and weapon +6
Special Attacks:Head-butt, rage
Special Defenses:Struck only by +1 or better weapons
Magic Resistance:25%
Size:L (8í tall)
Morale:Fanatic (17-18)
XP Value:9,000

Bulezau tanaríri are born and bred to fight in the Blood War. With the exception of the vrocks, bulezau are the toughest front-line troops of the tanaríri hordes. Bulezau are used as heavy infantry, assault leaders, and personal guards; they lack the mobility or magical prowess of a similar band of vrocks, but theyíre strong and fearless bashers whoíre too stubborn and stupid to ever give up.

A bulezau resembles a minotaur, but itís gaunt and skeletal, and its flesh is filthy and diseased. The creature isnít covered with fur, but instead with patches of wiry bristles over battered, boil-covered skin. Its feet are clawed, not hoofed, and it has a long, serpentine tail with a clump of iron-hard spines at its end. The bulezauís horns and head are more ramlike than bull-like, and its mouth is filled with small, needle-sharp fangs. Bulezau are often armed with great tridents, pole arms, or morning stars of wicked design.

Bulezau can speak the common trade-jargon of the planes with difficulty or communicate with a weak form of telepathy at will. Itís a good idea for a cutter to make out like he understands the bulezau perfectly no matter how animallike its speech is, since itís not a patient basher. If a bulezau decides itís easier to tear the arms off a sod than talk to him it wonít wait long to act on its impulses.

Combat: Bulezau are built for a fight. They can deal out raw damage just as well as many kinds of greater or true tanaríri, but their chief vulnerabilityís found in the hollow space between their ears. Strategy, discipline, and common senseíve got no lace in the world of a bulezau, and if thereís anything dumber than a bulezau, itís two of íem together. íCourse, strength and energyíll make up for a lot of failings of strategy, and thatís an approach bulezau are happy to take.

Like all tanaríri, bulezau suffer no damage from nonmagical fire, electricity, or poison. Cold, magical fire, and gas cause only half damage to a bulezau.

Unarmed bulezau strike with each of their clawed forelimbs for 1d4+1 points of damage, deliver a powerful head-butt for 2d8 points of damage, and lash out with their bristly tails for another 1d3 points of damage. If the bulezau rolls a natural 19 or 20 with its head-butt, it knocks a man-size or smaller opponent back 5 to 10 feet (d6+4) and stuns the sod for 1 to 3 rounds. If the bulezauís armed, it substitutes the weapon attack for its claw attacks. Bulezau weaponsíre huge (size H) and inflict double normal damage, +6 for the creatureís Strength. A bulezau fighting with a morning staríll do 4d4+6 points of damage with a hit. The bulezau can also butt and lash with its tail in the same round.

Once a bulezauís in a fight, itís likely to go berserk. Thereís a 25% chance each round that it goes on a rampage of destruction, refusing to stop until either it or its opponent is dead. This rises to a 75% chance in a round in which bulezau takes damage without managing to hit its foe. (They donít take failure well.) A berserk bulezauís Armor Class falls to 1, since it ignores any defensive tactics whatsoever, but it gains a +2 bonus to all attack rolls. While berserk, the bulezau gains a +4 bonus to its saving throws versus any fear, emotion, or mind-affecting spells, including hold monster and the like. The bulezau doesnít recover from its rage until all opponents are dead, routed, or the bulezauís been unable to engage in melee for 5 rounds or more.

In addition to the powers common to all tanaríri, bulezau can use the following spell-like abilities (at will unless otherwise specified) at the 7th level of ability: cause fear, command, detect invisibility, shout (1/day), and wall of fog. Bulezau can be injured only by cold iron or weapons of +1 or better value. Once per day they can attempt to gate 1 to 3 rutterkin (40%) or 3 to 12 dretches (60%) with a 25% chance of success.

Habitat/Society: Bulezau are quarrelsome, bullying creature that often fall into lethal disagreements with each other. Only the authority of a powerful greater or true tanaríri can keep them from each otherís throats, and even then only if the promise of battle is near. Bulezau live for combat, and regard all other activities as a waste of time. They make poor pickets, sentries, or scouts since theyíve got no patience for waiting around or attempts at stealth Ė if a bulezau sees an enemy, it charges, and if it doesnít see an enemy, it goes looking for one.

Bulezau may be difficult troops to keep control of, but theyíre very good at what they do. Once committed to a battle, they hold nothing back and plunge into the thick of the fight with reckless abandon. For a tanaríri commander, the bulezau are a slavering band of maniacs thatíll attempt any attack and never retreat, no matter how long the odds are. Loyalty of that kind is hard to find in the Abyss, even if itís uncontrollable bloodlust instead of iron discipline.

Tanaríri commandersíve long recognized that itís a good idea to keep bulezau near the war front. Theyíre just too stupid and aggressive to remain in a noncombat situation for long.

With a strong and charismatic commander, bulezau can hold themselves in check Ė just barely. High-ups in the Abyss sometimes create a ruthless and fanatical guard of bulezau, deciding that itís worth the headaches to have such capable and loyal (for tanaríri) fighters at their back and call.

Ecology: Itís rumored that the tanaríri lord Baphomet, the patron demipower of minotaurs, was responsible for the creation of the bulezau. The chant goes that Baphomet bred his minotaur servants with some of the tanaríri in his service, but thereís no way to know if thisís a peel or not. Itís also said that Baphomet maintains a bodyguard of fierce bulezau of unusual loyalty and discipline.

Bulezau are generally well-regarded by tanaríri of higher station, since bulezau pursue the Blood War with so much enthusiasm that a more subtle tanaríri can drop out of sight when theyíre around. Tanaríri commanders place a high value on bulezau formations and go out of their way to gather such units when possible. On the other hand, less powerful tanaríri rarely want to be anywhere near a bulezau since the creatureís likely to fly off into a murderous rage at the least provocation, regardless of the consequence. Thereíve been engagements where more dretches and rutterkin were lost to bulezau impatience than to baatezu action.

Bulezauíve got a bitter rivalry with vrocks, and encounters between the two almost always break out into a fight unless there are baatezu nearby to deal with.

Last Modified: June 10, 2010, 12:05:19 GMT

Advanced Dungeons & Dragons 2nd Edition

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