Dungeon Magazine

White Boar, The

Dungeon #37



Climate/Terrain:Woodland/Any
Frequency:Unique
Organization:Solitary
Activity Cycle:Any
Diet:Omnivore
Intelligence:High (14)
Treasure:Nil
Alignment:Neutral
No. Appearing:1
Armor Class:-2
Movement:18
Hit Dice:9 (72 hit points)
THAC0:11
No. of Attacks:1
Damage/Attack:3d6
Special Attacks:Nil
Special Defenses:+2 or better weapon to hit
Magic Resistance:50%
Size:M (5’ tall at shoulder)
Morale:Fearless (20)
XP Value:5,000

The white boar was specially created by the Celtic deities to house the spirit of a godlike avatar sent to destroy Shivnar and his monstrous creation, the bulette-mutation. It resembles a huge member of the boar family, though it remains a solitary creature and normal boars will have nothing to do with it, even attacking their keepers to run away from it if necessary.

Combat: The white boar attacks in the manner of its form, biting and ripping with its tusks, though it does not share the wild boar’s ability to fight into negative hit points. However, it requires a +2 or better magical weapon to cut through the monster’s hide, so it is somewhat better off than the creature it was modeled after. It uses its humanlike intelligence to progress toward its goal – the destruction of Shivnar’s creation – and the DM should play it accordingly when the PCs encounter it.

Habitat/Society: The white boar remains a solitary creature in this adventure. If the spirit inhabiting its body has another social order on its own plane, that is a matter beyond the scope of this module.

Ecology: The white boar, being a unique creature, exists only as long as the bulette-mutation remains alive, or until the boar itself is slain in combat. It has no place in the natural order of the forest.


Last Modified: February 23, 2014, 19:52:16 GMT

Advanced Dungeons & Dragons 2nd Edition


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