Amulets "

See also: Amulet Effects

amulet of change 15020130cY
amulet of ESP 15020175Y
amulet of life saving 1502075-
amulet of magical breathing 1502065Y
amulet of reflection 1502075-
amulet of restful sleep 15020135cY
amulet of strangulation 15020135cY
amulet of unchanging 1502045Y
amulet versus poison 15020165Y
imitation AoY 0200-
Amulet of Yendor 30000200-

Amulets are listed in alphabetical order above. The COST field denotes the base price of each amulet. WGT specifies the weight (100 zorkmids weighs 1).

Amulets comprise 1% of all randomly-generated items in the main dungeon, 1% in containers, and 4% in hell. PROB is the relative probability of each subtype; the suffix specifies the chance of blessed/cursed:
c0% blessed, 10% uncursed, 90% cursed
otherwise5% blessed, 90% uncursed, 5% cursed

Imitation Amulets of Yendor may be found on the bones pile of the Rogue level (50% chance), with "double trouble" Wizards of Yendor when you don't have the real Amulet (50% chance), and with the player-like monsters on the Astral Plane (100%). The real Amulet of Yendor is carried by the high priest(ess) of Moloch.

Except as noted below, the effects of amulets are controllable by putting on and removing the amulet. If the EAT field is Y, then it is possible to obtain an effect permanently by polymorphing into a metallivore (rock mole, rust monster, or xorn) and eating the amulet. There is only a 1/5 chance of obtaining the effect this way ("Magic spreads through your body as you digest the amulet.").

The appearances of the first nine types of amulets are randomized from the following descriptions:
Both the imitation and real Amulets of Yendor appear as an "Amulet of Yendor"; they can be distinguished by identifying each individual copy, naming the real one, or by placing each inside a container (the real one will not fit). The imitation Amulets on the Rogue level are always pre-identified.

Wearing an amulet will increase the rate at which you get hungry (see Hunger and Nutrition).