Potions !

See also: Potion messages and effects | Smoky and Milky Potions | Cancelling and diluting potions | Holy water | Dipping and mixing potions

POTIONCOSTWGTPROBAPPEARANCE
booze502042 
fruit juice502042 
see invisible502042 
sickness502042 
confusion1002042 
extra healing1002047 
hallucination1002040 
healing1002057 
restore ability1002040 
sleeping1002042 
water1002092 clear !
blindness1502040 
gain energy1502042 
invisibility1502040 
monster detection1502040 
object detection1502042 
enlightenment2002020 
full healing2002010 
levitation2002042 
polymorph2002010 
speed2002042 
acid2502010 
oil2502030 
gain ability3002042 
gain level3002020 
paralysis3002042 

Potions are listed above by increasing cost, then alphabetically. The COST field denotes the base price of each item. WGT specifies the weight (100 zorkmids weighs 1).

Potions comprise 16% of all randomly-generated items in the main dungeon, 18% in containers, 22% on the Rogue level, and 1% in hell. PROB is the relative probability of each subtype. They appear 1/8 cursed, 3/4 uncursed, and 1/8 blessed.

Some types of potions have the same APPEARANCE when unidentified. The appearance of the remaining potions are are randomized from the following descriptions:
rubypinkorangeyellowemerald
dark greencyansky bluebrilliant blue magenta
purple-redpucemilkyswirlybubbly
smokycloudyeffervescentblack golden
brownfizzydarkwhitemurky