Scrolls are listed above by increasing price, then alphabetically. The COST field denotes the base price of each item. WGT specifies the weight (100 zorkmids weighs 1).
Scrolls comprise 16% of all randomly-generated items in the main dungeon, 18% in containers, 22% on the Rogue level, and 1% in hell. PROB is the relative probability of each subtype. Scrolls appear 1/8 cursed, 3/4 uncursed, and 1/8 blessed.
Scrolls of mail exist only if this ability was compiled into your copy of the game, and if you have the "mail" option enabled. When new email arrives (or every 1999+d(3000) turns if playing on an Amiga or DOS platform), the "mail daemon" will deliver a scroll of mail. All of these scrolls are considered uncursed, and they cannot be changed into another object in any way.
MRKR specifies the maximum number of magic marker charges needed to write a scroll of that type, or zero if it cannot be written. The actual number of charges used will be a random amount from MRKR/2 to MRKR-1. Wizards have a base 1/3 chance of writing an unknown scroll, and all other classes have a base 1/15 chance; your chance generally improves with higher luck, to a maximum of about 98% for Wizards and 32% for other classes. You can only write scrolls on blank paper, which can be made by getting any scroll wet (except mail) or cancelling any scroll (except mail). Failure to write the scroll will cause the blank scroll to be used up. You can select non-blank scrolls to write on, but this will abuse your wisdom and you will be told, "That scroll is not blank!"
Some types of scrolls have the same APPEARANCE when unidentified. The appearance of the remaining scrolls are are randomized from the following descriptions:
|ZELGO MER||JUYED AWK YACC||NR 9||XIXAXA XOXAXA XUXAXA|
|PRATYAVAYAH||DAIYEN FOOELS||LEP GEX VEN ZEA||PRIRUTSENIE|
|ELBIB YLOH||VERR YED HORRE||VENZAR BORGAVVE||THARR|
|YUM YUM||KERNOD WEL||ELAM EBOW||DUAM XNAHT|
|ANDOVA BEGARIN||KIRJE||VE FORBRYDERNE||HACKEM MUCHE|
|VELOX NEB||FOOBIE BLETCH||TEMOV||GARVEN DEH|